Photogrammetry (2018) #
I've always been intrigued by 3D scanning techniques, and I've conducted a few expriments with photogrammetry. This technique consists of taking many photos of an object from all conceivable angles, then a computer program can reconstruct a 3D model of the object by analyzing the images. Usually used for capturing inanimate objects, I decided to see what would happen if I pointed the camera at some friends of mine. The results were exactly what I was hoping for, the uncanny mix of computer glitches with the familiar. The 3D models were a lot of fun to experiment with in Blender. I employed HDRI maps for lifelike lighting and added realistic flora and terrain for scenery. Some backgrounds were solely HDRI maps, likely from HDRI Haven. I rendered everythin in Blender, using Cycles.